Wizard's Study
Zbrush sculpt along with final rendered decimated asset in Unreal

Zbrush sculpt along with final rendered decimated asset in Unreal

My PureRef board

My PureRef board

Example of a few of the Diffuse maps

Example of a few of the Diffuse maps

This project is the result of a Intro to Unreal class with CGMA. While I have worked in Unreal before, I felt that I needed a basic understanding of the common practices within Unreal before I began developing bad habits within the program. Through out this class I learned a number of good practices with the Nanite workflow and Environment Design between Maya, Zbrush, and Unreal. However, I did decide to take this project a bit further than what was needed for the class, because I want to continually push my art to further extremes than I have before. So, while taking the class I taught myself a bit how to use Niagara to implement floating dust around the room, as well as some sparkles from the crystal in the center of the room and the wisps of smoke from the candles.
Most of project was made utilizing the Nanite workflow where it made sense.

I am responsible for every portion of this project, except the initial design which is from Arthur Haefeli.
https://arthurh.artstation.com/
As well as the fire on the candles, which due to time constraints were downloaded from FAB https://fab.com/s/cca4addb2d94