Crystal Sword

Unreal 5 render detail spin

Low Poly Wire frame

Low Poly Wire frame

Zbrush sculpt

Zbrush sculpt

Diffuse Paint in Substance Painter

Diffuse Paint in Substance Painter

Unreal Beauty Render

Unreal Beauty Render

For this project I really wanted to work on some different materials in Unreal. The first element that I wanted to go after was a refined hand painted texture. Next I really wanted to play around a fake depth in a material with a crystal or ice material. Lastly I have fallen in love with the visual stye of Marvel Rivals and I wanted to attempt to replicate that comic book/cell shaded style that they have perfected. I found a concept by Elodie Mondoloni that met all the criteria of the scope of this project that I wanted to tackle. I was able to achieve the depth by using parallax occlusion in conjunction with my hand painted texture. As for the cell shading and black lines, I was able to achieve these through a few post process materials within Unreal. The model, sculpt, textures, and materials are all done by me. https://www.artstation.com/artwork/4809OY