Styrd the Goblin

Beauty Spin

Elements breakdown

Hand Painted textures for skin.

Hand Painted textures for skin.

Close up of spear

Close up of spear

Turn of spear

Turn of spear

I am responsible for the high resolution model of goblin, spear model/design, UVs, sculpting, textures, materials, fur, and lighting.

A while ago I bought a set of goblin models to practice some different texturing techniques on. The first one I used the model as is and textured in a stylized hand painted look that you can see here: https://www.artstation.com/artwork/YBmmrV
With this one I decided take it from a game ready model to a feature animation quality character. I went in and remodeled everything to be in quads and worked to make it a more feature animation standard with the model consisting of separate parts and materials instead of the single mesh of the original model. After that I took it into Zbrush to sculpt the fine detail and then proceeded into Substance Painter where I worked to build a cohesive and realistic look with a mix of PBR based materials and hand painting a realistic skin from scratch. I then took all that work and combined it in Maya using Arnold to build the shaders and lighting. To add a extra level of detail I decided to add fur and hair to the clothing and skin using Xgen in Maya. After this I decided that for the pose that he needed to be holding something, so I designed and modeled a crude spear for him to be holding. The original low poly game ready model is from a company called Arcade Studios.