Environment and Character Surfacing for Rise of the Guardians

Generic Kids and Adults: Textures and Shaders

Caleb (the kid in the red knit hat) and Ground plane in first shot: Fur Styling, Grass, Textures, and Shaders

Burgess City and Park ground plane, Statue, Ice Path, and Generic Background Characters: Grass groom, Textures and Shaders

Thadius Burgess Statue: Textures and Shaders

Paris rooftops: Textures and Shaders

Forest set: Grass groom, Textures, and Shaders

Park ground plane and Generic Kids: Grass groom, Textures, and Shaders

Ice Pond ground plane and trees, Cracking Ice: Textures and Shaders

Tie Dye Elf: Textures for painted variant.

North's Globe: Textures and Shaders for close up scenes

Various character and environmental works from the film Rise of the Guardians that I worked on. See the captions for each clip for the specifics on my work.